2025 DOG Cosmology

5/22-5/23/25

What the meta perspective is, what we really are is incomprehensible EVEN (especially) from a leading edge perspective, we can glimpse and get flashes, but fullness is not addressable with language or available to our perception because we are engaged in a deep simulation, (we are the simulation) and the real can never be simulated. Tired

next morning...
The sense I want to convey is that the agenda of the gods is mysterious, unknowable. We are the gods and the players both, we can, with a little open minded observation, surmise that the fundamental principle of the cosmos is love and that the underlying structure is consciousness. We can even know that we are, every incarnation, the leading edge of divinity, experiencing a here and now. Remembering all these concepts as humans, doesn't undo duality. We can't take off the persona without ending the simulation, we can't know ourselves as the actors without ending the play. Maybe ending our role is death, maybe that's what Esther means by all death is suicide. When we are finished playing the role of Dan Kelly, we can no longer remain on stage.

Which suggests another approach to regeneration. Perhaps playing this character and knowing at the same time that I am playing a character allows me to relax and activate circuitry that has perhaps been forgotten. Meta routines are becoming accessible the more I play with awareness, tinker with the story. I may not be able to sustain a constant awareness of my fullness without transitioning, but I can certainly activate more of who I am, enjoy more consistent rapport and all sorts of magic, dashboard stuff becomes available because I can't help but see. There's more way more available, and I have access.

The idea I wanted to explore is we cannot be both at once. Having omniscience and omnipotence would delete the simulation, by definition having no limits means never taking action, because it's all already acted upon, everything already is. Being in duality is all about action, and at first we are told/shown that our range of action is insignificant, and then carrots are dangled that promise greater range of action - education, wealth, influence. Perhaps we retell these stories and allow ourselves a little more control and agency. Incrementally, according to the rules of the game, the paradigm of whatever story we've decided to rehearse. If we're lucky and we are Dan Kelly, we ask for the steering wheel and the path of least resistance shows up and eventually we see the steering wheel and can place our hands upon it. We also realize that we've been steering all along, the only difference now is we can see our hands resting lightly there, maybe slightly translucent, whereas before we thought we were dozing in the passenger seat. Yada.

One last try... we cannot KNOW our fullness without croaking, and that's why the Clique are occluded. They have unlocked all sorts of skills and that feels phenomenal but they can only create little models of the "divine plan", based on reverse engineering what they themselves built before arriving in the theme park, and the recursion is impossible to step out of, mirror upon mirror. At some point perhaps, there's a decision that the insight is good enough, and action is viable. But the gods never take action, there is no plan, there is only this machine, the instrumentality of expansion and each of us step off the monorail to be the motive force of that machine, the paradigm, mythology incarnate.

It's all Vegas, games and nothing in Vegas matters a whit. There's triumph and tragedy in Vegas, but none of that matters outside of Vegas, folks have bridges to build and atoms to smash, who gives a fuck about the goings on in Vegas?

Except Vegas does matter, it's the secret heart of the cosmos and the discoveries in Vegas are so profound that the entire nation secretly benefits, the whole planet blooms because of all those games, all the shows, boob jobs, plastic, buffets and flickering lights. Vegas matters.
But not one person would ever suspect that Vegas is the spiritual center, it's tawdry and venal and hidden in plain sight. Realizing the true nature of Vegas requires a whacky sense of humor, and even then how would we "improve" Vegas? Would we make it more venal and tawdry and sensational? Do we really know what makes Vegas tick? It's all just guesses but if I had a zillion dollars, I might try to improve Vegas. Maybe that's what the Clique are doing, they are just guessing and maybe Joe thinks their guesses are uninspired.

Here we hammer out the rationale of the scenario, checking for internal self consistency. Is there a big hole in the hull of the ship, cracks that the illusion can leak out of? Not only reacquainting myself but updating and distilling.

It's a Story

Words are inadequate to parse the concept of god. An exquisitely detailed map is not the same as the terrain. This is just a story, not an explanation of reality. Because we are not bounded by obsessive correspondence with RL, we might actually get closer to TRUTH. Certainly BEAUTY 😉

This is world building in the spirit of Gary Gygax's D and D from the 1970's. In this cosmology we borrow from and riff on Campbell's world mythology. This is more than a rehash of old tropes tho, we have to delight in our imaginary cosmos in order for our characters, (both mortals and the divine), to adventure coherently within it.

DOG unfolds in toy universe, a snow globe version of the cosmos. The mileau within the globe requires the glass to be free of cracks, and so we strive to build an internally self consistent world, as defined by this cosmology.

One Miracle

Let's begin with a question which suggests a premise. Give me one miracle...

If the concept of god implies absolute power and knowledge, could god choose to become more powerful, to expand knowledge? Could god grow?

[flashback to the middle ages - did vatican scholars debate god's growing?]

Another trope of divinity is oneness, our individuation is somehow illusory, all souls somehow comprise one soul. God is simultaneously unity and multifaceted.

Imagine a consciousness as a diamond. A single facet on a diamond is a 2D plane bounded by edges. Together, all the diamond's facets comprise a 3D geometry, that also defines an internal volume. By the logic of Edwin Abbots's Flatland, each facet would have a 2D consciousness, (planar and edges) whereas the entire diamond would have a 3D consciousness, (the union of all facets and the volume within.) Since a diamond is not separate from it's facets, 3D consciousness would suffuse the whole.

What if facets could temporarily forget that they comprised a diamond?

If god's knowledge is complete and power is absolute, then newness or growth is impossible. All would be known and possible, there could be no questions, no curiosity, no desire. How does god transcend omniscience and omnipotence? By simulating limitation.

Theme Park Earth

Theme Park Earth or TPE is a simulation of limitation, instantiated with / by god as a spiritual instrumentality to expand that which is already everything. Duality is the defining principle - here and there, then and now, this and that. Duality differentiates parts from wholes. Divine facets explore TPE as if they are merely facets, not integral to a divine geometry, not sharing in higher dimensional consciousness. In TPE facets discover what and why. The lights in the night sky, the behavior of fish, the shapes of a clouds are all mysteries. What are they, why are they? Because of the occlusion TPE affords, facets get access to questions and curiosity.

How can a subset of limitation alter a superset of all that exists? When curiosity and desire exist, omniscience and omnipotence explode. TPE is an essential divine hack that blooms eternal expansion.

Divinity from the perspective of TPE is rife with contradictions. The omni's are impossible, because if omnis then the divine is in an absolute and unalterable state, static and frozen and cannot grow or change, that's essentially a limit. The actuality of omnis would trap divinity, like a cage. So curiosity, the crazy idea that there might be more than God, has to come into being to short circuit the "all". There has to be more than all, forever. God then is not all, God is more.

The fundamentals of TPE are forgettery, (disremembering of divinity), and contrast, (disconnection from divine perspective).

Authors note: The argument for exploding omni's is of course, a straw man, because god is pure imagination and as Einstein almost quipped, imagination is more important than knowledge. God doesn't need or care about power and knowledge, they've got imagination. See Artist house 2024 business plan.

Starting Conditions

TPE features constraints or physical laws such as gravity, electro magnetism, and pressure. To enter TPE, facets select starting configurations based on preferences for research and exploration. Preferences may originate with a single facet, be shared with the entire divine geometry or some combination of the two.

Starting configurations have both expression and context. Facets can express as anything they wish, such as a mountain, a tree or a human. Context for humans include genetic lineage and conditions of wealth, health, intelligence, etc. A facet's awareness of their divine identity is never fully suppressed, and occasionally an acute sense of divine connection may persist after configuration, especially if their expression is non human. Some facet's are even able to remember previous visits to TPE. The majority of humans, however are influenced  by TPE's intense forgettery protocols, and have clue about who they really are.

As a divine instrumentality, TPE can only simulate limitation, it cannot limit divinity in actuality. Facets can create anything within TPE. Although hard work or genius is often attributed to creative capacity, creation is only ever about a facet's decision to perceive themselves fully. This is the so called law of attraction, which is simply how the divine manifests in duality, and how TPE enables transcendance of the omnis.

A facet out of sync with divinity manifests contrast. Contrast is a helpful feature of TPE in that it provides immediate feedback about divine alignment. Contrast can be misinterpreted as punishment or evil, but it is always feedback about a facet's relationship with it's divinity.

Contrast is also considered a powerful driver of expansion, as it tends to amp up curiosity and can inspire new desire.

The Clique

There are some humans who remember their divinity and previous visits to TPE. They can't maintain constant rapport with the divine, as duality is polarizing and always presents as pairs of opposites, eg god and human. Divine reintegration is only sustainable when facets decouple from TPE and reemerge into the non physical.

A many of these unique humans feel there is no significance to their status at all, and go off to live on Himalayan mountaintops, become record breaking freedivers and/or host popular podcasts.

The rest become the Clique. To them, their unique status seems redolent of significance, and though there is debate, by and large the Clique believe they have been either selected or reconfigured by the instrumentality of TPE to be a sort of nervous system. They see themselves as the managers and stewards of the instrumentality. The cliche Clique often refer to themselves as the awoken, (but the more subtle prefer sleepless). They refer to the rest of humanity as the sleepers or unbegun, (from Mark Passio).

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Spells and Magic

Divinity and the divine technology of TPE are expressions of consciousness at play, Lila. There's the tree game, the rock game, the human game. Games might also be thought of as tropes or stories. All these games / stories are extant in TPE, and have results, outcomes and manifestations that to some extant can be predicted, expected, relied upon to the extent these games are mapped out, documented, etc. Symbolic representation of a game is not the game itself, so predictions will be in error ocassionally.

Magic is about seducing or intriguing consciousness into playing differently. Effective magic offers an irresistible invitation to play. The more intriguing or seductive the invitation, the more consciousness flows in and manifestation follows. Accepted invitations yield unprecedented results that don't fit into established patterns or maps.

Seductive and intriguing invitations are those that activate curiosity,  perhaps by revealing an unexplored realm of inquiry and discovery.

A riff on the multiverse is here

Good vs Evil

Because of the Clique's sleepless nature, they are aware of the structure and function of theme park earth, that all human (all conscious) experience is play, and that there is no good and evil, there is only the experience of expansion. Underlying the dynamic of opposition, struggle, victory and defeat is the consciousness game, the divine game, which cannot be readily perceived by entities anchored in duality. The Clique have been around a long time, as they remember many visits to TPE, and have accumulated unimaginable treasures along the way. The mehums can only conceive of the current visit and therefor have only what's available now. Killing millions for the Clique is no different from feeding a million, if the TPE function is optimized. Just as we root for little Alex in Clockwork Orange, the audience should come to identify with and relate to the Clique, even though they're Olympian perspective about improving Theme Park Earth is hubristic and deeply flawed. We (the divine) manifested TPE just so, it's already optimal, but powerful beings can get bored and choose to meddle, rather than just play. They are grand and amazing, if a little silly.

Improving Theme Park Earth

Since the Clique imagine themselves as managers, they seek to optimize TPE function. If TPE enables divine expansion, could TPE be tuned or adjusted to accelerate expansion? If expansion is desirable, expanded expansion must also be desirable. The two driving principles of TPE are forgettery, (disremembering of divine origin), and contrast, (disconnection from divine perspective). The Clique opine therefor that increasing contrast on the facets and the detuning of facets from their true nature are upgrades of TPE.

The recently ascendant cabal assert that max expansion requires max contrast, eg pain and suffering. MGC or Multiple Global Catastrophes would generate beaucoup contrast, and those that reemerged into non physical would respawn quickly as the surviving sleepers would fuck like rabbits in the vast empty lands.

There's some debate about whether the sleepless are not only the managers, but the aim of TPE. The sleepless are a tiny percentage of TPE's population .000001% (or about 8,000). Perhaps the objective of the Clique in improving TPE should be to spawn in more sleepless.

The cause of sleeplessness is not well understood. The Clique debate on whether leading edge creators are more effective knowing they are god, or in a state of forgettery.

Occlusion of the Clique

How could an Abraham Hicks culture go astray? Because AH cannot be a culture, cultures are scratched sunglasses that obscure the truth, cultures are about laws and getting along, buying into a consensus. Fullness is not a democracy, it's direct connection. So a gathering of sleepless (Clique) runs the risk of become a culture and therefor distorted, regardless of how brilliant the individuals. Working on the clique concept to align them with Abraham but slightly occluded in some significant aspect. The culture is that.

They are within the instrumentality, and regardless of thier divine alignment, are tucked into a duality perspective.  Their analysis of TPE's design can never be comprehensive, they seek to interpret 3D geometry with 2D cognition. This is an obvious error, how can this mistake be more subtle? It's a lot like the idea of managing the wilds, whose innate intelligence is beyond the scope of science du jour. In that sense a nice analogy, perhaps more sympathy for the self appointed by misguided stewards of today?

Renegades Within

Uncle Joe was a peripheral participant in the Clique. Anticipating the rise of the full contrast cabal, Joe amped up his involvement, and became a crucial implementer, especially regarding tech and hands on work. The Clique are adverse to implementations, (mere physicality) they are more inspired by design, (pure creation).  On the spectrum of ideas into things, the more thingy a project becomes, the less Clique are interested. Joe has plenty of opportunities to influence designs while they are still fairly high level.