IN | OUT | character | priority 1-5 | scene | department | specialty | description | solution | 297 | |
01:23:29:14 | 01:26:40:00 | act 4.0 | credits final | george zilliax, jonathan kelly, audio finish, director of photography, editorial, motion graphics, national park, all locations (steve) columns, philipp kaye (empire) | ||||||
00:08:12:05 | christina | act 1.0 | dialogue | ADR | is christina snickering, laughing after "cosmic squirt" | |||||
01:05:43:10 | christina | act 1.0 | dialogue | ADR | c, "are you an angel" sync? | |||||
01:06:00:20 | christina | act 1.0 | dialogue | ADR | her transition from "shit" to "sorry" is it going to work? ADR to on location sound... | |||||
01:07:17:20 | christina | act 1.0 | dialogue | ADR | c's snort's after "no actually", loose that | |||||
01:08:11:22 | joe | act 1.0 | dialogue | ADR | should joe say "ahhh..." after "cosmic squirt" | |||||
01:15:48:20 | christina | act 2.0 | dialogue | ADR | "you're a rabbit" and "i'm a dog" louder more punchy (2) | |||||
01:14:45:11 | act 2.0 | dialogue | ADR | line is “i'm fine”. we only have “fine” currently | ||||||
01:14:57:09 | gerry | act 2.0 | dialogue | ADR | "hi" a little more surprised, current take he sounds very unexcited 05/16 – seems ok | |||||
01:16:09:04 | christina | act 2.0 | dialogue | ADR | c - "the year you were born" sync seems off (louder) 05/16 – seems ok | |||||
01:16:26:06 | 00:17:03:03 | gerry | act 2.0 | dialogue | ADR | with goal posts, could we have some breaths and snorts? does that help? (2) | ||||
01:19:05:20 | christina | act 2.0 | dialogue | ADR | closet, "you're mysterious" echo (5) | |||||
01:19:55:14 | act 2.0 | dialogue | ADR | "you're a rabbit" and "i'm a dog" louder more punchy (2) | ||||||
01:22:59:02 | gerry | act 2.0 | dialogue | ADR | "is there time" weird popping noise (thought I had this handled) | |||||
act 1.0 | dialogue | ADR | fade ins and outs on all ADR | |||||||
01:14:34:10 | act 2.0 | foley | check | strange warble in hall scene, listen to all sound with isolated headphones | ||||||
00:00:00:00 | act 1.0 | foley | doors and creaks | 0 | ||||||
01:02:11:00 | 01:03:55:12 | 2 | act 1.0 | foley | doors and creaks | christina's chair should squeak as she moves | ||||
01:04:13:20 | 01:04:40:10 | act 1.0 | foley | doors and creaks | creaky door opening to reveal joe (theme) | door 11, door metal squeak, door squeak, door wood squeak | ||||
01:05:35:20 | 01:05:44:17 | 2 | act 1.0 | foley | doors and creaks | joe pushes creaky chair under desk | ||||
01:07:46:19 | 01:07:47:18 | 2 | act 1.0 | foley | doors and creaks | door slams closed on c's cabin | ||||
01:09:09:01 | act 1.0 | foley | doors and creaks | christina sits on lower bunk – mattress | ||||||
01:10:32:21 | act 1.0 | foley | doors and creaks | c and j sit on lower bunk mattress | ||||||
01:14:50:13 | act 2.0 | foley | doors and creaks | g – opens doors, main then screen | ||||||
01:15:33:03 | act 2.0 | foley | doors and creaks | c – closes outer and inner (big reverb on inner closing could be deadened) | ||||||
01:17:15:03 | 00:17:19:19 | act 2.0 | foley | doors and creaks | c – bed springs squeak as weight on bed, then launch, bed springs squeak as she settles | |||||
01:17:34:16 | act 2.0 | foley | doors and creaks | c – bed spring squeak as she lifts her leg | ||||||
01:17:39:07 | 00:17:51:10 | act 2.0 | foley | doors and creaks | c – bed springs removing boots | |||||
01:17:47:18 | 01:17:51:15 | act 2.0 | foley | doors and creaks | c – bed springs lean back and launch boot, settle | |||||
01:17:56:02 | 00:18:05:90 | act 2.0 | foley | doors and creaks | c – bed springs as she lies back | |||||
01:18:16:20 | act 2.0 | foley | doors and creaks | c – slight bed spring squeak “know what to do” | ||||||
01:18:21:09 | 01:18:23:17 | act 2.0 | foley | doors and creaks | c – bed springs as she jumps up before “i just want to fuck” | |||||
01:18:22:21 | act 2.0 | foley | doors and creaks | c – bed springs “i just want to fuck” | ||||||
01:18:30:03 | 01:18:32:05 | act 2.0 | foley | doors and creaks | c – bed springs before “please” | |||||
01:18:44:18 | act 2.0 | foley | doors and creaks | c – bed springs, sitting back after “why me?” | ||||||
01:18:48:00 | 01:18:51:11 | act 2.0 | foley | doors and creaks | c – bed springs as c gets off the bed | |||||
01:18:55:12 | act 2.0 | foley | doors and creaks | c – closet door opens | ||||||
01:20:12:13 | act 2.0 | foley | doors and creaks | c – bench takes her weight, (one time sound) | ||||||
01:21:22:04 | act 2.0 | foley | doors and creaks | g – closes drawer with foot | ||||||
01:23:14:16 | act 2.0 | foley | doors and creaks | g – bathroom door closing | ||||||
act 1.0 | foley | doors and creaks | creaky chair, chair slide as c get's up to answer door? | |||||||
01:03:54:17 | 3 | act 1.0 | foley | feet | c stands up | |||||
01:03:58:03 | 01:04:04:04 | 2 | act 1.0 | foley | feet | soft footsteps as c approaches door (~3 steps) | ||||
01:05:29:02 | 2 | act 1.0 | foley | feet | christina get's the hat steps back | |||||
01:05:32:10 | 01:05:38:14 | 3 | act 1.0 | foley | feet | joe enters room (~7 steps) | ||||
01:05:41:05 | 01:05:45:15 | 3 | act 1.0 | foley | feet | joe shuffles in place by chair after turn | ||||
01:05:41:09 | 2 | act 1.0 | foley | feet | c – are you an angel or what, excited stepping | |||||
01:06:07:02 | act 1.0 | foley | feet | c – sorry, laughing and moving | ||||||
01:06:07:12 | 3 | act 1.0 | foley | feet | joe steps towards c | |||||
01:06:28:09 | 01:06:32:20 | 2 | act 1.0 | foley | feet | approach mirror together, shuffling footsteps in front of mirror | ||||
01:06:28:09 | 01:06:32:20 | 2 | act 1.0 | foley | feet | approach mirror together, shuffling footsteps in front of mirror | ||||
01:07:39:13 | 2 | act 1.0 | foley | feet | c all over this, slight step | |||||
01:07:45:12 | 2 | act 1.0 | foley | feet | c moves to shut door | |||||
01:07:48:20 | 01:07:53:14 | 2 | act 1.0 | foley | feet | c stealthily returns to j after shutting door (~3 steps) | ||||
01:08:25:09 | 2 | act 1.0 | foley | feet | j steps back to address camera | |||||
01:08:52:17 | 2 | act 1.0 | foley | feet | c steps back after being bra snapped | |||||
01:09:06:19 | 2 | act 1.0 | foley | feet | joe steps to laptop | |||||
01:09:08:18 | 2 | act 1.0 | foley | feet | negotiating the bed | |||||
01:09:08:18 | 2 | act 1.0 | foley | feet | negotiating the bed | |||||
01:10:12:00 | 2 | act 1.0 | foley | feet | j takes a hit | |||||
01:10:27:18 | 2 | act 1.0 | foley | feet | j sits | |||||
01:14:43:01 | act 2.0 | foley | feet | g – clomps to door | ||||||
01:14:52:04 | act 2.0 | foley | feet | g – shuffle and clomp at door | ||||||
01:15:31:19 | act 2.0 | foley | feet | g – tromp from door | ||||||
01:15:32:18 | act 2.0 | foley | feet | c – enters room, stepping from hall onto carpet | ||||||
01:15:40:01 | act 2.0 | foley | feet | g – light shuffle in place while turning to look at c | ||||||
01:16:16:22 | act 2.0 | foley | feet | c – light steps toward g “great!” | ||||||
01:16:19:00 | act 2.0 | foley | feet | g – shuffle before sitting on desk | ||||||
01:17:09:02 | 01:17:13:19 | act 2.0 | foley | feet | c – dread tread toward bed – 7 steps... c – she walks to bed. begin after g's gaze shifts to her breasts, presumably after eye contact is broken | |||||
01:18:01:01 | act 2.0 | foley | feet | g – gets up from desk | ||||||
01:18:31:00 | act 2.0 | foley | feet | g – clomps over to closet | ||||||
01:18:50:22 | 01:18:59:10 | act 2.0 | foley | feet | c – barefoot walk toward closet | |||||
01:18:53:16 | act 2.0 | foley | feet | g – clomps from closet, chased away by c | ||||||
01:19:02:06 | act 2.0 | foley | feet | g – soft shuffle to sit on desk | ||||||
01:19:10:04 | act 2.0 | foley | feet | c - soft barefoot shuffle as she spins toward him | ||||||
01:19:20:06 | 01:19:29:12 | act 2.0 | foley | feet | c – barefoot walk toward bed | |||||
01:19:45:13 | act 2.0 | foley | feet | c – barefoot shuffle after “we just have to” | ||||||
01:20:02:16 | act 2.0 | foley | feet | c – bare foot landing on bench | ||||||
01:21:17:20 | act 2.0 | foley | feet | g – clomps over to tea | ||||||
01:21:33:22 | act 2.0 | foley | feet | g – shifts weight at kitchen | ||||||
01:21:58:18 | act 2.0 | foley | feet | g – steps back to open drawer | ||||||
01:22:20:04 | 01:22:24:01 | act 2.0 | foley | feet | g – steps back in awe after “ think i could love you too” | |||||
01:23:08:21 | act 2.0 | foley | feet | g – steps into bathroom, crunch of glass underfoot as g enters bathroom - concrete scuff, debris glass | ||||||
00:06:19:21 | act 1.0 | foley | human | c – should she take a breath before the line, “ok i'm ok...” ? | ||||||
00:10:13:08 | act 1.0 | foley | human | j – oof! after getting gut punched | ||||||
01:07:35:16 | act 1.0 | foley | human | clapping hands “ok so super” | ||||||
01:08:04:08 | act 1.0 | foley | human | snapping fingers “the uh, you know” | ||||||
01:08:51:04 | act 1.0 | foley | human | “oh” as bra snaps, should be after impact noise | ||||||
01:09:14:16 | 01:09:37:12 | act 1.0 | foley | human | popcorn chewing while watching g | |||||
01:09:40:01 | act 1.0 | foley | human | popcorn chewing and talking | ||||||
01:09:50:04 | act 1.0 | foley | human | c – swallow noise? | ||||||
01:11:20:07 | act 1.0 | foley | human | c – popcorn chewing (sync) remove mouth opening or move it closer to crunch | ||||||
01:15:15:19 | act 2.0 | foley | human | c – intake of breath before “I've been sent by god”? | ||||||
01:17:35:00 | act 2.0 | foley | human | c – bed, hand on leg slap louder | ||||||
01:18:04:01 | act 2.0 | foley | human | c – bed, mouth sound to match her tongue against teeth moment when she leans back? slurp! | ||||||
01:19:24:15 | act 2.0 | foley | human | g - neck cracks as he tilts back after AwwgH! | bone break 1,2,3 | |||||
01:19:26:04 | 01:19:34:11 | act 2.0 | foley | human | c takes deep breath in shirt | |||||
01:20:46:23 | act 2.0 | foley | human | g – before pk line, g licks lips foley | ||||||
01:17:39:14 | act 2.0 | foley | impact and explosion | c - boot thrown to ground (reverb matches dialogue) | ||||||
01:17:48:21 | act 2.0 | foley | impact and explosion | c – boot hitting box | ||||||
01:17:50:09 | act 2.0 | foley | impact and explosion | c – boot bouncing to floor | ||||||
01:18:30:01 | act 2.0 | foley | impact and explosion | c – grabs footboard of bed | ||||||
01:15:37:18 | act 2.0 | foley | mechanical | g - clicking light and brighter room | ||||||
01:21:28:19 | act 2.0 | foley | mechanical | g – turns on light switch over kitchen | ||||||
01:21:39:03 | act 2.0 | foley | mechanical | g – pours water into hot pot, steaming sound | ||||||
01:23:11:09 | act 2.0 | foley | mechanical | bathroom light switch | ||||||
01:00:44:11 | act 1.0 | foley | rustle cloth | slight rustle of j's jacket as he points to mirror | ||||||
01:02:55:15 | act 1.0 | foley | rustle cloth | c - sits up in chair | ||||||
01:03:06:15 | act 1.0 | foley | rustle cloth | c - turns in chair to right and back “don't want to scare you” | ||||||
01:03:52:16 | act 1.0 | foley | rustle cloth | c – prep to stand and stand up “here i come” | ||||||
01:03:57:19 | act 1.0 | foley | rustle cloth | c – moves to cabin door | ||||||
01:04:53:12 | act 1.0 | foley | rustle cloth | c – shrugs shoulders | ||||||
01:05:04:21 | 01:05:20:05 | act 1.0 | foley | rustle cloth | j – “my name is melchoir” business with jacket | |||||
01:05:27:08 | act 1.0 | foley | rustle cloth | j – removing hat and putting it on c. (this is a transfer of energy – static noise? | ||||||
01:05:29:23 | act 1.0 | foley | rustle cloth | c – steps back for j to enter and bends over | ||||||
01:05:32:03 | act 1.0 | foley | rustle cloth | j – enter cabin |
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01:05:38:22 | act 1.0 | foley | rustle cloth | j – whips around to face c | ||||||
01:05:40:13 | act 1.0 | foley | rustle cloth | j – moving chair, bending | ||||||
01:05:54:03 | act 1.0 | foley | rustle cloth | j – raises arm | ||||||
01:06:06:08 | act 1.0 | foley | rustle cloth | c – raises arms “sorry” | ||||||
01:06:07:01 | act 1.0 | foley | rustle cloth | j – moves to c “christy” | ||||||
01:06:28:18 | act 1.0 | foley | rustle cloth | j – pulls c to mirror (mostly j) | ||||||
01:06:44:13 | act 1.0 | foley | rustle cloth | j – raises arm and points... “well” | ||||||
01:07:19:00 | act 1.0 | foley | rustle cloth | c – adjust hat | ||||||
01:07:26:13 | act 1.0 | foley | rustle cloth | slight sound of hat brim swish as she whips her finger off | ||||||
01:07:30:07 | act 1.0 | foley | rustle cloth | j – shrugs and shuffles jacket | ||||||
01:07:34:05 | act 1.0 | foley | rustle cloth | c – moving a lot “ok so super” | ||||||
01:07:45:19 | act 1.0 | foley | rustle cloth | c – turns to door | ||||||
01:07:50:18 | act 1.0 | foley | rustle cloth | c – stealthily crosses to joe | ||||||
01:08:04:02 | act 1.0 | foley | rustle cloth | c – swishing and sashe “already do the” | ||||||
01:08:12:11 | act 1.0 | foley | rustle cloth | c – bra twist “god has decided” rustling of the bra, make the audience aware of it in prep for the business with it | ||||||
01:08:14:15 | 01:08:22:08 | act 1.0 | foley | rustle cloth | j – raise arm, slight turn “god has decided” | |||||
01:08:25:05 | act 1.0 | foley | rustle cloth | j – raises arm and turns toward window with sweeping gesture “people everywhere” | ||||||
01:08:38:21 | act 1.0 | foley | rustle cloth | c – bra twist | ||||||
01:08:39:16 | 01:08:51:21 | 2 | act 1.0 | foley | rustle cloth | bra snap - close but not quite there - still needs work... (3 parts - tension, stretch, release/smack... better bra pulling sound, stretchy... two phases, earlier when she makes it taught and later the full monty - guitar strings? not too cartoony | ||||
01:08:41:08 | act 1.0 | foley | rustle cloth | bra stretch 1/3 | ||||||
01:08:48:16 | act 1.0 | foley | rustle cloth | bra stretch 2/3 | ||||||
01:08:49:07 | act 1.0 | foley | rustle cloth | bra stretch 3/3 | ||||||
01:08:50:21 | act 1.0 | foley | rustle cloth | bra twist incidental (a transition to tell us the fabric and elastic are of an ilk) | ||||||
01:08:51:06 | act 1.0 | foley | rustle cloth | c – stumbles back | ||||||
01:08:51:11 | act 1.0 | foley | rustle cloth | bra snap sustain needs to be cut off when she grabs it again. | ||||||
01:08:51:13 | act 1.0 | foley | rustle cloth | c – bra rustle and twist in air | ||||||
01:08:52:00 | 01:08:53:21 | act 1.0 | foley | rustle cloth | j – embarassed for her, bends then lifts hand | |||||
01:08:54:21 | 01:09:01:18 | act 1.0 | foley | rustle cloth | j – leans back on bed, digs out DVD, whips it out “here” (this could be another magical reality moment) | |||||
01:09:04:23 | act 1.0 | foley | rustle cloth | j – moving to put DVD in laptop | ||||||
01:09:08:17 | act 1.0 | foley | rustle cloth | c – sits on bed | ||||||
01:09:09:06 | act 1.0 | foley | rustle cloth | j – moves to bed and leans on it | ||||||
01:09:18:06 | act 1.0 | foley | rustle cloth | j – slight rustle (fake) as j's head turns for popcorn, then bigger when turns back | ||||||
01:09:34:03 | act 1.0 | foley | rustle cloth | j – slight rustle and adjustment “that's him” | ||||||
01:09:55:21 | act 1.0 | foley | rustle cloth | c – points arm (stuck a CD in) | ||||||
01:09:56:18 | 01:10:07:12 | act 1.0 | foley | rustle cloth | j – turns head, waves arm “i know” | |||||
01:10:13:14 | act 1.0 | foley | rustle cloth | j – hit by c, doubles over | ||||||
01:10:29:20 | 10:10:37:01 | act 1.0 | foley | rustle cloth | j – turns, bends and settles onto bed | |||||
01:10:44:01 | act 1.0 | foley | rustle cloth | j turns head to c and away | ||||||
01:11:36:00 | act 1.0 | foley | rustle cloth | j – leans into c “immediately” | ||||||
01:12:01:09 | act 1.0 | foley | rustle cloth | j – raises arms hands together “good energy for each other” | ||||||
01:12:06:13 | act 1.0 | foley | rustle cloth | j – puts arms down | ||||||
01:14:43:01 | act 2.0 | foley | rustle cloth | g – jacket swish as he moves to door | ||||||
01:14:52:04 | act 2.0 | foley | rustle cloth | g – jacket swish | ||||||
01:15:31:19 | act 2.0 | foley | rustle cloth | g – heavy coat swishing | ||||||
01:15:36:21 | act 2.0 | foley | rustle cloth | c – removes leather jacket | ||||||
01:16:18:11 | act 2.0 | foley | rustle cloth | g – rustle of coat as he raises and lowers hands - indecision emphasis | ||||||
01:16:19:15 | act 2.0 | foley | rustle cloth | g – then sits back on table, this is a heavy coat | ||||||
01:16:22:18 | 01:17:02:04 | act 2.0 | foley | rustle cloth | g – raises arms, the goal posts. | |||||
01:17:14:12 | act 2.0 | foley | rustle cloth | g – rocking in jacket | ||||||
01:17:15:14 | act 2.0 | foley | rustle cloth | c – landing on bed, blankets | ||||||
01:17:19:10 | 00:17:22:10 | act 2.0 | foley | rustle cloth | g – coat rustle as he leans forward | |||||
01:17:35:10 | 01:17:38:21 | act 2.0 | foley | rustle cloth | c – boot squeak and slide as it comes off | |||||
01:17:44:02 | 01:17:47:21 | act 2.0 | foley | rustle cloth | c – boot squeak stuck, then pop! right after “pill” | |||||
01:17:57:14 | 01:18:03:13 | act 2.0 | foley | rustle cloth | c – grabs and fluffs blanket | |||||
01:18:21:06 | act 2.0 | foley | rustle cloth | c – blanket fluff | ||||||
01:18:22:21 | act 2.0 | foley | rustle cloth | c – blanket then "i just want to fuck" | ||||||
01:18:31:00 | act 2.0 | foley | rustle cloth | g – coat swish as he walks to closet and leans | ||||||
01:18:50:02 | act 2.0 | foley | rustle cloth | c – crushing blankets getting off bad | ||||||
01:19:03:17 | 01:19:06:05 | act 2.0 | foley | rustle cloth | g – sits on desk | |||||
01:19:08:16 | act 2.0 | foley | rustle cloth | c – takes pink shirt | ||||||
01:19:10:23 | act 2.0 | foley | rustle cloth | c – pink shirt dragged, crumpled and unfurled | ||||||
01:19:25:01 | 00:19:34:11 | act 2.0 | foley | rustle cloth | c – brings pink shirt up to breath, then drops | |||||
01:19:34:04 | act 2.0 | foley | rustle cloth | c – shirt down rustle | ||||||
01:19:45:13 | act 2.0 | foley | rustle cloth | c – pink shirt nervous | ||||||
01:20:08:09 | 01:20:14:16 | act 2.0 | foley | rustle cloth | c – sits down on bench | |||||
01:21:17:20 | act 2.0 | foley | rustle cloth | g – coat rustle walking over to tea | solution | |||||
01:21:26:21 | act 2.0 | foley | rustle cloth | g – coat raises arm to light switch | ||||||
01:22:38:19 | act 2.0 | foley | rustle cloth | g – a slight coat rustle | ||||||
01:21:32:01 | act 2.0 | foley | sync | g – plugs in tea pot | ||||||
01:21:36:04 | act 2.0 | foley | sync | g – picks up plastic water jug | ||||||
01:23:08:29 | act 2.0 | foley | sync | clicking of the tea pot heating up | ||||||
01:03:01:20 | act 1.0 | foley | weird | better shortwave for joe on phone, eliminate x 3 tuning moments... | ||||||
01:14:42:15 | 01:14:57:13 | act 2.0 | foley | weird | gerry coming to door, sounds of chemical fizzing and dripping liquid from spill | |||||
01:16:19:15 | act 2.0 | foley | weird | g – then sits back on table, loose objects being shoved around | ||||||
act 1.0 | foley | weird | j – robot arm noise on joe when he inserts CD | |||||||
2 | act 1.0 | foley | weird | sound effect on j's fast turn, using the chair's squeak and applying it to joe | ||||||
act 5.0 | foley instruments | rustle cloth | g's biker boot – remove, squeak, stuck | |||||||
act 5.0 | foley instruments | rustle cloth | c's cotton dress | |||||||
act 5.0 | foley instruments | rustle cloth | g's bed (landing) | |||||||
act 5.0 | foley instruments | rustle cloth | c's bra | |||||||
act 5.0 | foley instruments | rustle cloth | g' pink shirt | |||||||
act 5.0 | foley instruments | rustle cloth | g's blanket | |||||||
act 5.0 | foley instruments | rustle cloth | c's sparkle gown | |||||||
act 5.0 | foley instruments | rustle cloth | g's heavy coat | |||||||
act 5.0 | foley instruments | rustle cloth | j's dress jacket | |||||||
01:19:40:19 | act 2.0 | mg | ? | "we just have to" fix c nostril shadow | ||||||
act 0 | mg | essential story A | cars – | |||||||
act 0 | mg | essential story A | cars – | |||||||
act 0 | mg | essential story A | cars – | |||||||
act 0 | mg | essential story A | cars – | |||||||
act 0 | mg | essential story A | cars – 23.98 (FCP) or 23.97 (AE) or 23.976 (Mocha) | |||||||
act 0 | mg | essential story A | cars – glints and flashes on mirrors and chrome as sunlight moves | |||||||
act 0 | mg | essential story A | cars – export AE working | |||||||
act 0 | mg | essential story A | cars – snow blowing, fog | |||||||
act 0 | mg | essential story A | cars – adjust track | |||||||
act 0 | mg | essential story A | cars – new renders slightly larger | |||||||
act 0 | mg | essential story A | cars – highway sign – phoenix, miami, hollywood, detroit | |||||||
act 0 | mg | essential story A | cars – shadows on cars in sunlight | |||||||
act 2.0 | mg | ? | books, brighten books in concluding wide shot | |||||||
01:00:00:00 | act 0 | mg | essential story A | don't trust the dead! dan kelly fucks the undead! deceased persons need not apply – other posters? | where does this go? | 0 | ||||
01:00:45:23 | 01:01:11:16 | 3 | act 0 | mg | essential story A | gerry outside, 3 shots that could be used for more exposition – horizon has wreckage, crashed spaceship, you name it. | 4 | |||
01:00:53:23 | 01:01:03:12 | 1 | act 0 | mg | essential story A | broken windows in museum, smoke billowing out, (warehouse, fire?) signs posted here too | 8 | |||
01:01:11:15 | 01:01:21:02 | 3 | act 0 | mg | essential story A | c walking – transform wharfside with alexander henry into flood scene, restaurant neon pokes up out of water, roof of a house, etc. she's walking along something unexpected | what''s the plan? | 3 | ||
01:01:11:15 | 01:01:38:02 | 3 | act 0 | mg | essential story A | alex henry - name change, missing sign, what else could tell the story? (2 shots) | decide what would be cool | 3 | ||
01:01:38:03 | 01:02:02:05 | 1 | act 0 | mg | essential story A | unsteadicam hallway – box labels and posters | mocha | 6 | ||
01:01:38:03 | 01:02:02:05 | 1 | act 0 | mg | essential story A | unsteadicam hallway needs red light and perhaps dawn water in porthole window, bloom color transform | red hallway – color correction, act I is daylight so the red will mix with daylight from the porthole | 4 | ||
01:04:27:00 | 01:04:38:21 | act 1.0 | mg | essential story A | red hall – c opens door (roto) | 4 | ||||
01:04:56:01 | 01:05:03:14 | act 1.0 | mg | essential story A | red hall – “not your uncle joe” (roto) | 4 | ||||
01:05:04:23 | 01:05:08:13 | act 1.0 | mg | essential story A | red hall – “my name is melchior” (roto) | 4 | ||||
01:05:10:19 | 01:05:20:04 | act 1.0 | mg | essential story A | red hall - “only assumed the appearance” (roto) | 4 | ||||
01:05:23:00 | 01:05:29:04 | act 1.0 | mg | essential story A | red hall – hat (roto) | 4 | ||||
01:05:40:13 | 01:05:45:07 | act 1.0 | mg | essential story A | red hall – “are you an angel” (roto) | 4 | ||||
01:05:58:00 | 01:06:29:10 | act 1.0 | mg | essential story A | red hall – “what's the deal” (roto) | 4 | ||||
01:06:37:19 | 01:06:43:19 | act 1.0 | mg | essential story A | red hall – “he was born” (no roto) | 4 | ||||
01:06:59:06 | 01:07:02:03 | act 1.0 | mg | essential story A | red hall - “really” (no roto) | 1 | ||||
01:07:09:07 | 01:07:14:22 | act 1.0 | mg | essential story A | red hall – lesbian (no roto) | 1 | ||||
01:07:22:12 | 01:07:26:02 | act 1.0 | mg | essential story A | red hall – lesbian too (no roto) | 1 | ||||
01:07:34:20 | 01:07:45:15 | act 1.0 | mg | essential story A | red hall – “so super” (no roto) | 1 | ||||
01:08:39:00 | act 1.0 | mg | essential story A | or the bra scene, could we do something sort of like the impact scene from clockwork orange? several moments in there - what? flashback | 2 | |||||
01:09:01:11 | 01:09:04:20 | act 1.0 | mg | essential story A | j, "here, check it out" hypnosis, the CD light is playing on her face, he flashes it on her eyes and she blinks | 3 | ||||
01:09:04:23 | act 1.0 | mg | essential story A | christina's face is in the DVD reflection until he moves it. | 2 | |||||
01:09:23:09 | act 1.0 | mg | essential story A | the gerry picture could be more processed | 2 | |||||
01:14:27:22 | 01:14:42:18 | act 2.0 | mg | essential story A | long hallway, dead birds carry contagion and other posters | 4 | ||||
01:14:27:22 | 01:14:42:18 | act 2.0 | mg | essential story A | long hallway, red hall fixes abrupt reactions of c | 0 | ||||
01:14:51:08 | 01:15:32:05 | act 2.0 | mg | essential story A | red hall - wires on steve's door the trick, the door swings open (3 shots) | 8 | ||||
01:15:00:09 | 01:15:24:06 | act 2.0 | mg | essential story A | red hall - christina at door (2 shots) | 4 | ||||
01:15:52:15 | 01:16:11:21 | act 2.0 | mg | essential story A | in g's cabin, where's the pink shirt – missing in all carmen close-ups near closet (5 shots) continuity here also, wrong closet door is open – oh well. | use close hang from closet approach and reverse | 3 | |||
01:25:11:21 | act 3.0 | mg | essential story A | mediatronic pages - minimum fix spelling of “their” | track words on screen, replace with new. | 1 | ||||
01:26:00:00 | all | mg | essential story A | label all boxes inventory | 1 | |||||
01:26:00:00 | all | mg | essential story A | label all boxes composite | 8 | |||||
01:26:38:19 | 01:26:41:09 | act 3.0 | mg | essential story A | change color of caboose in third shot, we have a release from the NJ train people. | 4 | ||||
01:01:38:03 | 01:02:02:05 | 3 | act 0 | mg | essential story B | steadicam tracking practice, armory – guns and swords, wire tangles, signs... what other stuff could be on the walls? | what could be here? | |||
01:03:54:14 | act 1.0 | mg | essential story B | c rises up, cut to mirror. she's in darkness, she could be a little more in the dark there then emerge into the light... naw | ||||||
01:05:27:08 | act 1.0 | mg | essential story B | transfer of hat from j to c – electric sparks like static from his head, crackling and sputtering? | ||||||
01:09:04:21 | 01:10:12:07 | act 1.0 | mg | essential story B | change laptop to army green, maybe camo colored | |||||
01:19:28:13 | 01:23:22:21 | act 2.0 | mg | essential story B | bathroom, broken chemical glass and bottles? bathroom cabinet full of books? (12 shots) | 0 | ||||
01:25:11:21 | act 3.0 | mg | essential story B | mediatronic pages - a cool security interface sequence, decrypt to joe's warning | track words on screen, replace with new. | |||||
01:25:18:10 | 01:25:19:01 | act 3.0 | mg | essential story B | airplane hitting building on "joe?" | |||||
01:00:00:00 | act 1.0 | mg | essential story C | should joe have a PKD pin? | ||||||
01:02:29:17 | 01:03:54:09 | 3 | act 1.0 | mg | essential story C | phone – whispy springy antenna, little blinky lights? | ||||
00:00:00:00 | 01:00:46:00 | 1 | act 0 | mg | montage options | what's the strategy, how does this thing start? | 20 | |||
00:00:00:00 | 01:00:46:00 | 1 | act 0 | mg | montage options | assemble all usable shots for possible speed up and then stop, opening montage | 6 | |||
01:00:00:00 | 01:00:46:00 | 1 | act 0 | mg | montage options | 0032Y misty morning water | ||||
01:00:00:00 | 01:00:46:00 | 1 | act 0 | mg | montage options | ship and shore, ship aground | ||||
01:00:00:00 | 01:00:46:00 | 1 | act 0 | mg | montage options | winter highway | ||||
01:00:00:00 | 01:00:46:00 | 1 | act 0 | mg | montage options | 0007R6, swamp | ||||
01:00:00:00 | 01:00:46:00 | 1 | act 0 | mg | montage options | steel skelton skyscrapers over the road with tunnel | ||||
01:00:00:00 | 01:00:46:00 | 1 | act 0 | mg | montage options | 00160N shoreline concrete | ||||
01:00:00:00 | 01:00:46:00 | 1 | act 0 | mg | montage options | 0027X9, 00241C, 0026H3 rails into forest rails into rainforest 00256B | ||||
01:00:00:00 | 01:00:46:00 | 1 | act 0 | mg | montage options | donkey barn needs metro sign | 2 | |||
01:00:00:00 | 01:00:46:00 | 1 | act 0 | mg | montage options | uncle joe traveling | ||||
01:00:00:00 | 01:00:46:00 | 1 | act 0 | mg | montage options | 0011Z8 water with silhouttes, could be mailboxes or something on the top of a building | ||||
01:00:00:00 | 01:00:46:00 | 1 | act 0 | mg | montage options | 0017Q2, 00198Q water and bricks with sun | ||||
01:00:00:00 | 01:00:46:00 | 1 | act 0 | mg | montage options | 007U7 shot of broken rails | ||||
01:00:00:00 | 01:00:46:00 | 1 | act 0 | mg | montage options | 0008WB, 0007CG weight limit sign | ||||
01:00:00:00 | 01:00:46:00 | 1 | act 0 | mg | montage options | 00051I smoke stack | ||||
01:00:00:00 | 01:00:46:00 | 1 | act 0 | mg | montage options | 00075G close up of suspended train car | ||||
01:00:00:00 | 01:00:46:00 | 1 | act 0 | mg | montage options | 003CU bricks close on beach | ||||
01:00:00:00 | 01:00:46:00 | 1 | act 0 | mg | montage options | 0013G7 another really great closeup of bricks and water | ||||
00:00:00:00 | 01:00:46:00 | 1 | act 0 | mg | plan | fast montage – why are we seeing all these images so rapidly – from whose perspective? is it time travel, a progression, joes travels? | the only way to know is to play with it | 6 | ||
00:00:00:00 | 01:00:46:00 | 1 | act 0 | mg | plan | mg strategy, which images are the priority? CG and re-edit montage after | 2 | |||
01:03:50:16 | 01:03:50:21 | act 1.0 | mg | repair actor | c glances at camera, can we fix? | 1 | ||||
01:00:00:00 | act 1.0 | mg | repair character C | can uncle joe be more plausible? makeup is not totally convincing | 0 | |||||
01:03:54:14 | 01:08:51:05 | act 1.0 | mg | repair continuity | continuity, christina's dress tag (near shoulder) comes and goes (5 without, 9 with) | 5 | ||||
01:17:19:03 | 01:17:34:01 | act 2.0 | mg | repair continuity | "tired of pretending" carmen can be seen bouncing in the reflection. | add her quiet reflection from later on in scene. replace picture with gerry memory or maybe blueprint of the ship, but maybe have to loose reflections to do this. | 2 | |||
01:18:28:09 | act 2.0 | mg | repair continuity | can we remove christina's hand from her face in the start of this shot – continuity | 4 | |||||
act 1.0 | mg | repair continuity | c's receiver when she bends over for popcorn | removed this shot | 0 | |||||
01:05:29:05 | 01:05:38:23 | act 1.0 | mg | repair flaw | scratch on window - uncle um... | 2 | ||||
01:07:48:07 | 01:08:10:05 | act 1.0 | mg | repair flaw | scratch on window - “did god...” wide scratch on coat not as prominent | 2 | ||||
01:08:25:02 | 01:08:32:04 | act 1.0 | mg | repair flaw | scratch on window - "twice the miracle" | 2 | ||||
01:08:51:05 | 01:09:04:20 | act 1.0 | mg | repair flaw | scratch on window - "we've got this handled..." | 2 | ||||
01:10:13:21 | 01:10:23:12 | act 1.0 | mg | repair flaw | scratch on window - gut punch | 2 | ||||
01:17:04:17 | act 2.0 | mg | repair flaw | g close, can the transition be softened? | yes maybe with the morph technique described by in studio techniques | 3 | ||||
01:03:10:17 | 01:03:15:14 | act 1.0 | mg | repair light | "believe me it's important" when christina turns back, room gets darker... why check original files a) cause - an iris adjustment during shooting most likely, although i don't remember being by the camera at this point. b) solution - using keyframes on the color corrector and slight increase in highlight value over the three or so frames that the scene darkens c) also changed old color corrector to bring correct excess luma and copied color corrector to previous shot (same shot) to match | 1 | ||||
01:04:11:14 | 01:04:14:03 | act 1.0 | mg | repair light | the door is slightly ajar, light is coming through, black along the seams both as she opens and when they are talking with it closed | 2 | ||||
01:15:38:23 | 01:15:38:23 | act 2.0 | mg | repair light | in g's cabin, g clicking light and brighter room | 2 | ||||
01:21:28:19 | act 2.0 | mg | repair light | g – light switch illuminates area more | 2 | |||||
01:21:30:02 | 01:21:30:17 | act 2.0 | mg | repair light | gerry moved toward kitchen, the scene brightens to match when he hits the switch, must match the earlier scenes | 1 | ||||
01:02:02:06 | 01:03:54:13 | act 1.0 | mg | repair production | extension cord in shot, vertical corner and floor. could be passable | 1 | ||||
01:04:14:14 | 01:04:26:23 | act 1.0 | mg | repair production | windows water - c opens door (roto) | 4 | ||||
01:04:14:14 | 01:04:26:23 | act 1.0 | mg | repair production | door frame red hall – c opens door (roto) | 2 | ||||
01:04:38:22 | 01:04:56:00 | act 1.0 | mg | repair production | windows water (roto) | 4 | ||||
01:05:03:15 | 01:05:04:22 | act 1.0 | mg | repair production | door frame red hall | 2 | ||||
01:05:03:15 | 01:05:04:22 | act 1.0 | mg | repair production | windows water (roto) | 4 | ||||
01:05:08:14 | 01:05:10:18 | act 1.0 | mg | repair production | door frame red hall | 2 | ||||
01:05:08:14 | 01:05:10:18 | act 1.0 | mg | repair production | windows water (roto) | 4 | ||||
01:05:20:05 | 01:05:22:23 | act 1.0 | mg | repair production | windows water (roto) | 4 | ||||
01:05:20:05 | 01:05:22:23 | act 1.0 | mg | repair production | door frame red hall | 2 | ||||
01:05:29:05 | 01:05:38:23 | act 1.0 | mg | repair production | extension cord in shot vertical corner, with gaffer tape. extends to seaman plaque horizontal | 3 | ||||
01:05:45:08 | 01:05:57:23 | act 1.0 | mg | repair production | windows water (roto) | 4 | ||||
01:05:45:08 | 01:05:57:23 | act 1.0 | mg | repair production | joe's radio mic is visible at collar of shirt... | 2 | ||||
01:05:45:08 | 01:05:57:23 | act 1.0 | mg | repair production | door frame red hall | 4 | ||||
01:06:29:11 | 01:06:37:18 | act 1.0 | mg | repair production | door frame red hall | 2 | ||||
01:06:29:11 | 01:06:37:18 | act 1.0 | mg | repair production | windows water (roto) | 2 | ||||
01:06:29:11 | 01:06:37:18 | act 1.0 | mg | repair production | joe's radio mic is visible at collar of shirt... | 2 | ||||
01:06:43:20 | 01:06:59:05 | act 1.0 | mg | repair production | windows water (roto) | 4 | ||||
01:06:43:20 | 01:06:59:05 | act 1.0 | mg | repair production | joe's radio mic is visible at collar of shirt... | 2 | ||||
01:06:43:20 | 01:06:59:05 | act 1.0 | mg | repair production | door frame red hall | 4 | ||||
01:07:02:04 | 01:07:09:06 | act 1.0 | mg | repair production | windows water (roto) | 4 | ||||
01:07:02:04 | 01:07:09:06 | act 1.0 | mg | repair production | door frame red hall | 4 | ||||
01:07:02:04 | 01:07:09:06 | act 1.0 | mg | repair production | joe's radio mic is visible at collar of shirt... | 2 | ||||
01:07:14:23 | 01:07:22:11 | act 1.0 | mg | repair production | joe's radio mic is visible at collar of shirt... | 2 | ||||
01:07:14:23 | 01:07:22:11 | act 1.0 | mg | repair production | windows water (roto) | 4 | ||||
01:07:14:23 | 01:07:22:11 | act 1.0 | mg | repair production | door frame red hall | 4 | ||||
01:07:26:03 | 01:07:34:19 | act 1.0 | mg | repair production | windows water (roto) | 4 | ||||
01:07:26:03 | 01:07:34:19 | act 1.0 | mg | repair production | joe's radio mic is visible at collar of shirt... | 2 | ||||
01:07:26:03 | 01:07:34:19 | act 1.0 | mg | repair production | door frame red hall | 4 | ||||
01:07:46:20 | 01:07:48:06 | act 1.0 | mg | repair production | joe's radio mic is visible at collar of shirt... | 2 | ||||
01:07:46:20 | 01:07:48:06 | act 1.0 | mg | repair production | windows water (roto) | 4 | ||||
01:07:46:20 | 01:07:48:06 | act 1.0 | mg | repair production | door frame red hall | 4 | ||||
01:07:48:07 | 01:08:10:05 | act 1.0 | mg | repair production | extension cord in shot vertical corner, with gaffer tape. extends to seaman plaque horizontal | 3 | ||||
01:08:25:02 | 01:08:32:04 | act 1.0 | mg | repair production | extension cord in shot vertical corner, with gaffer tape | 3 | ||||
01:08:51:05 | 01:09:04:20 | act 1.0 | mg | repair production | extension cord in shot vertical corner, with gaffer tape | 3 | ||||
01:10:13:21 | 01:10:23:12 | act 1.0 | mg | repair production | extension cord in shot vertical corner, with gaffer tape | 3 | ||||
01:15:32:06 | 01:15:36:07 | act 2.0 | mg | repair production | tape on the wardrobe at right of screen | 1 | ||||
01:16:17:15 | 01:16:26:08 | act 2.0 | mg | repair production | tape on the wardrobe at right of screen | 1 | ||||
01:17:11:02 | 01:17:14:14 | act 2.0 | mg | repair production | tape on the wardrobe at right of screen | 1 | ||||
01:17:34:02 | 01:17:40:12 | act 2.0 | mg | repair production | "we have to make love somehow" radio transceiver n thigh | 2 | ||||
01:18:28:13 | 01:18:31:03 | act 2.0 | mg | repair production | tape on the wardrobe at right of screen | 1 | ||||
01:18:46:03 | 01:18:51:23 | act 2.0 | mg | repair production | tape on the wardrobe at right of screen | 1 | ||||
01:19:00:00 | 01:19:18:22 | act 2.0 | mg | repair production | tape on the wardrobe at right of screen | 1 | ||||
01:19:25:05 | 01:19:28:12 | act 2.0 | mg | repair production | tape on the wardrobe at right of screen | 1 | ||||
01:21:08:15 | 01:21:26:05 | act 2.0 | mg | repair production | tape on the wardrobe at right of screen | 1 | ||||
01:08:32:04 | act 1.0 | mg | repair production | many extension cords! | ||||||
01:14:27:22 | 01:14:42:18 | act 2.0 | mg | repair relight | long hallway, flickery reflections in picture in background of hall detract from the shot | 2 | ||||
act 1.0 | mg | solution, cut her going to cabinet and bending over | ||||||||
process – foley | all | starting at 3:30 a, we have 2 hours before the birds start singing at 5:30 a. daytime should be for foley inventory, development of instruments and performance practice. | ||||||||
process – foley | feet | i performed christina in bare feet, check the result, might be better with a very silky sock, something that gets the subtlety of her light tread without the scrape of my rough skin. | ||||||||
process – foley | feet | the walking drum consists of four blocks of wood with slightly rounded bottoms. on top of that is medium thickness masonite and carpet. the slight rounding of the blocks gives them a dull creak as opposed to sharp creak. the blocks get the masonite off the ground to form a sound chamber that the mic can be pointed into. this increases the volume of the effect by a factor of 2 or 3 in contrast to having the carpet on the floor. increased volume means that ambient sound is less of an issue. | ||||||||
00:00:00:00 | act 5.0 | process – foley | performance | 05/18/2008 – so now we have a pretty comprehensive inventory for act 1 and 2, the next step is to audition the actors. for each category, we define the different instruments we'll use. For example, feet are – joe with hard sole shoes, christina barefoot, christina with biker boots, gerry with heavy boots. rustle/clothing are joe's dress jacket, christina's sparkle gown, christina's cotton dress, gerry's heavy coat, bra, pink shirt and g's bed (landing) g's blanket. doors/creak are c's cabin door, g's inner cabin door, g's outer screen door, g's closet, g's bathroom door. so we look at each category and audition instruments, do test recordings and gather them together for performance. that's today's project along with finishing the inventory for act 3. | ||||||
act 1.5 | voice-over | intermission, sequence of broadcasters | ||||||||
we've been learning how much prep work can be done by setting up cues for the sounds. footsteps have clear landing points, but doesn't everything have a certain performance emphasis? what's the basic structure of what we want to hear? the story! | ||||||||||
more prep - test surfaces – yoga matte, dry floor, masonite, carpet, cloth, cardboard | ||||||||||
comprehensive inventory, strategy, schedule of recording evening and perhaps daytimes. | ||||||||||
05/16 don't forget to experiment with sounds using SFX machine – feet, cloths, etc. softening or fuzzing | ||||||||||
to weld a cut together, use foley across the transition | ||||||||||
act 2.0 | j his audio has funny warble as does ambiance for boat – 30 fps? yep, convert! | |||||||||
creaky and squeaky is a theme, things are old and dry, there's no oil or grease to spare | ||||||||||
05/14/2008 my workflow approach is to inventory everything here and not make cues in soundtrack unless i need to analyze rehearse the performance. this inventory list is more versatile than the visual cues in soundtrack, and we should only be maintaining one “inventory” not two. | ||||||||||
05/14/2008 foley can be used to emphasize lines, a little sound effect mixed into a line can pop it – adding irony, or sarcasm, or whatever. sound is music is language | ||||||||||
rescue – shortwave trans = computer, shortwave handheld = phone. voting machine/mechanical | ||||||||||
05/14/2008 2 if we think about foley, the sounds the incidental sounds that characters make can say something more about them – the way their shoes scuff, clothing swishes. we can materialize the character and tell the story even further. this goes beyond the idea of just having “real sounding” foley. there's the sound presence and then the story elaboration | ||||||||||
05/16 we can also base future characters on – the energy of their animal signs and their enagram – “the wisdom of the enagram” is the title. these are fun guides to how a character will act react in a given situation. | ||||||||||
reverse | ||||||||||
dialogue c | |
human c | mouth noises that aren't dialogue |
dialogue j | |
human j | mouth noises that aren't dialogue |
dialogue g | |
human g | mouth noises that aren't dialogue |
dialogue working | |
dialogue working | |
dialogue working | |
dialogue working | |
ambience room tone | |
ambience room tone | |
animal | bird etc |
animal | bird etc |
clicks and clacks | doors and cabinets latching, locks |
clicks and clacks | doors and cabinets latching, locks |
creaks and squeaks | hinges, joints moving |
creaks and squeaks | hinges, joints moving |
christina feet | steps and slides |
joe / gerry feet | steps and slides |
impact explosion | punch, glass, metal drop |
impact explosion | punch, glass, metal drop |
human | body noises that aren't dialogue |
human | body noises that aren't dialogue |
mechanical | |
mechanical | |
phone | |
phone | |
radio | |
radio | |
rustle cloth | |
rustle cloth | |
snaps and pops | finger snapping, clapping, bubbles popping |
snaps and pops | |
water | |
water | |
weird | |
weird | |
wind | |
wind | |
doubles – bird, thigh slap, door squeak, smash glass | |
j and c stepping together, just pick one (visually prominent) unless character of steps is very different | |
must have fades in adr – room tone is murder | |
when recording subtle sounds, turning up the record volume is dangerous for two reasons – 1) the environment must be super silent (sound coming out of headphones is an issue) and the loud room tone in the recorded audio has to be faded up and down, very noticable. | |
tttz |
red hallway used in how many scenes | |||||||||||||||
filename | in | out | requires | technique | |||||||||||
act 0 | ship hallway unsteadicam | 01:01:38:03 | 01:02:02:05 | tracking of overhead light and reflections | 3 mocha and corner point | ||||||||||
tracking of porthole for water replacement | |||||||||||||||
boxes and labels | |||||||||||||||
bulletin board? | 01:11:25:03 | 01:11:37:00 | |||||||||||||
act 1 | opening to uncle joe | effects:rays no smooth | 01:11:25:03 | 01:11:37:00 | mask | (1b – mon cam 1 take 5) | 00:04:09:03 | 00:04:21:00 | 2 creative cow background replacement tutorial | ||||||
bed to door | effects:rays no smooth | 01:11:50:00 | 01:11:57:13 | mask | (1b – mon cam 1 take 5) | 00:04:34:00 | 00:04:41:13 | ||||||||
bed to door | effects:rays no smooth | 01:11:58:18 | 01:12:02:08 | mask | (1b – mon cam 1 take 5) | 00:04:42:18 | 00:04:46:08 | ||||||||
bed to door | effects:rays no smooth | 01:12:04:14 | 01:12:13:23 | mask | (1b – mon cam 1 take 5) | 00:04:48:14 | 00:04:57:23 | ||||||||
bed to door | effects:rays no smooth | 01:12:13:22 | 01:12:20:02 | mask | (1b – mon cam 1 take 5) | 00:04:57:22 | 00:05:04:02 | ||||||||
window to door | DOG CAM 2:1 something cam 1 | 00:09:33:12 | 00:09:43:05 | mask | |||||||||||
bed to door 2 | DOG CAM 1A?:needs backup:1b – mon 1 cam take 2 | 00:03:03:02 | 00:03:07:20 | mask | |||||||||||
bed to door 2 | 1b – mon cam 1 take 5 | 00:05:38:15 | 00:06:10:00 | mask | |||||||||||
bed to door 2 | 1b – mon cam 1 take 2 | 00:09:34:13 | 00:09:40:13 | no mask | only take 2 red hall back plate | ||||||||||
bed to door 2 | 1b – mon cam 1 take 2 | no mask | reuse | ||||||||||||
bed to door 2 | 1b – mon cam 1 take 2 | no mask | reuse | ||||||||||||
bed to door 2 | 1b – mon cam 1 take 5 | 00:07:02:03 | 00:07:05:17 | no mask | only take 5 red hall back plate – maybe reuse take 2? | ||||||||||
bed to door 2 | 1b – mon cam 1 take 2 | no mask | reuse | ||||||||||||
reverse | take 1b – monday cam 2 take 5 | 00:03:18:15 | 00:03:28:12 | tint christina red, ocean replace or color correct | |||||||||||
act 2 | g cracks screen door, needs illumination | match 4 c2-6 quicktime dog cam 2 untitled 25 | see dog planning | ||||||||||||
gerry holding door static | match 4 c2-6 quicktime dog cam 2 untitled 25 | ||||||||||||||
gerry holding door static | match 4 c2-6 quicktime dog cam 2 untitled 25 | ||||||||||||||
g opens screen door | match 2 c2-3 quicktime dog cam 2 untitled 19 | ||||||||||||||
reverses – christina at door | |||||||||||||||
requires match between unsteadicam, reverses of christina at door, window to hall | |||||||||||||||
how to track - gotta remember | |||||||||||||||
taking inventory of mg | shoot subway signs? | ||||||||||||||
add timecode to all shots | |||||||||||||||
break down into steps if needed | |||||||||||||||
elliminate repeats | |||||||||||||||
review again and add |